I have decided to share a configuration manager I wrote. I use this to maintain configuration files for my projects. Remember, as usual this code is as is, and written for my uses, I only share as it may be useful to others. See the software links on the right for download.
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Code
configuration, configurator, eclipse, java, manager, serializable, singleton
The last two weeks off work have been a very creative time for me. I have been playing around with a few tools that I can see making garage/one man game development easier. Before last week, I was very much into Irrlicht and Newton, but this all has changed. My toolbelt has been helped out quite a bit by changing perspectives. My new tools of choice jME (the jMonkey Engine), jME physics, Blender and MakeHuman.
JMonkey and JME physicis are pretty cool tools, for Java. The game/graphics engine is very well featured and the physics engine seems to be the same. They use jinput and LWJGL and provide very simple and useable starting points for creating games. I very much like both of these projects. C++ will always be the king of speed but Java doesn’t do that badly anymore.
Since I have been weaned from the high cost 3DSMAX and Poser, I have been using Blender. Blender has served me very well, it is an excellent tool. It provides functionality that you would otherwise have to pay high prices for. The place I have lacked here is in my ability to create good looking humanoids. Enter MakeHuman, this tool may not be as deep as Poser is but I really like the models it produces. The project seems to be heading towards a good place and I like it alot.
These tools are ecellent, and I have played with them quite a bit in the last two weeks. I am looking forward to finishing my demo now.
Code
3d, engine, human characters, java, modelling
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