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	<title>Life and Code &#187; into</title>
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	<description>Pixels bleed just like us...</description>
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		<title>Project First: Space Race Simulator Project</title>
		<link>http://www.karlockhart.com/wordpress/2009/06/01/project-first-space-race-simulator-project</link>
		<comments>http://www.karlockhart.com/wordpress/2009/06/01/project-first-space-race-simulator-project#comments</comments>
		<pubDate>Tue, 02 Jun 2009 05:11:38 +0000</pubDate>
		<dc:creator>karl.lockhart</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[BARIS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hot-seat]]></category>
		<category><![CDATA[into]]></category>
		<category><![CDATA[jupiter-c]]></category>
		<category><![CDATA[moon]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[project first]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[rocket]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.karlockhart.com/wordpress/?p=59</guid>
		<description><![CDATA[I loved Buzz Aldrin's Race into space when I first played it several years ago. The things I wish I could change about that simulator are the things I am attempting to put into my own idea of a space race hot seat simulator. For example in BARIS, launches played the same videos over and over again, in a modern sim, there is no reason why these launches could not be dynamically simulated based on the current tech level. Even on a modest computer, using modern graphics techniques, it should be possible to create a compelling sim with dynamically generated and simulated mission launches. I am testing this concept with my Project First, I want to see how cool of a Space Race launch I can simulate with XNA.]]></description>
			<content:encoded><![CDATA[<p>I loved Buzz Aldrin&#8217;s Race into space when I first played it several years ago. The things I wish I could change about that simulator are the things I am attempting to put into my own idea of a space race hot seat simulator. For example in BARIS, launches played the same videos over and over again, in a modern sim, there is no reason why these launches could not be dynamically simulated based on the current tech level. Even on a modest computer, using modern graphics techniques, it should be possible to create a compelling sim with dynamically generated and simulated mission launches. I am testing this concept with my Project First, I want to see how cool of a Space Race launch I can simulate with XNA.</p>
<p>I have started with a simple goal for now, model the crafts and locations to dynamically generate the Explorer I mission, not necessarily to real life spec. But to a decently realistic and good looking level of detail. To this end, I am working on modelling the Jupiter-C launch vehicle <img src='http://www.karlockhart.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  using correct dimensions weights etc. I will use this to create a pretty basic simulation in XNA and build on it adding stuff like the engine sounds I am also working on <img src='http://www.karlockhart.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Here is a preview of some of the stuff I have coming <img src='http://www.karlockhart.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Audio:<br />
The audio was created in Audacity using a high pressure cigarette lighter as the base sound, then I pretty much massaged it down a bit to get a nice roar. The start just uses reverb and amplitude changes to give the feeling of that initial surge at rocket startup. Pretty simple sounds to create so far. Kinda fun to be playing with audio again <img src='http://www.karlockhart.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .<br />
<a class="alignleft" title="Engine Start (WIP)" href="http://www.karlockhart.com/board_files/engine_start.mp3" target="_blank">Engine Start</a><br />
<a class="alignleft" title="Engine Run (RC)" href="http://www.karlockhart.com/board_files/engine_run.mp3" target="_blank">Engine Run</a></p>
<p>Images:</p>
<div id="attachment_60" class="wp-caption alignleft" style="width: 310px"><a href="http://www.karlockhart.com/wordpress/wp-content/uploads/2009/06/rocketdyne_tailsect3.jpg"><img class="size-medium wp-image-60" title="Blender: RocketDyne Booster Tail Section" src="http://www.karlockhart.com/wordpress/wp-content/uploads/2009/06/rocketdyne_tailsect3-300x180.jpg" alt="Jupiter-C RocketDyne Booster Tail Section" width="300" height="180" /></a><p class="wp-caption-text">Jupiter-C RocketDyne Booster Tail Section</p></div>
<p>For fellow BARIS lovers, the game has been open-sourced and can be found <a title="SourceForge - Race Into Space" href="http://sourceforge.net/projects/raceintospace" target="_blank">here</a></p>
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